Friday, August 4, 2017

SKILLS UPDATE 7-19-17



SKILL BALANCING UPDATE


HUMAN

GUARDIAN – DEX build
Skills adjusted:
• Invoke – Remain as 530% dex to crit, and 25% boost in dex
• Crazy Standing – 150% attack speed, 70% attack, duration 10s, cooldown 15s
• Order Swing – Increasead to 10% of damage is accumulated, cooldown 60s
• Critical Aura – Increasead to 14% crit chance boost
• Roha’s Blessing – Duration 50s, cooldown 90s
• Stone Skin – Duration 30s, cooldown 75s
GUARDIAN – STR build
• Crazy Strength – Reduced to 35% str boost
• Crazy Standing – 150% attack speed, 150% attack, duration 10s, cooldown 15s
• Order Swing – Increasead to 10% of damage is accumulated, cooldown 60s
• Psychic Crash – Increased from 120% damage to 300% damage
• Crash Above – Increased from 50% stun chance to 60% stun chance
• Sharpen Blade – Increased from 21% boost in one hand weapon damage to 100%
• Knight Symbol – Increased from 150% to 300% boost in damage
• Stunner – Increased from 300% str damage to 420%
o Cooldown: Decreased from 20s to 18s
• Roha’s Blessing – Duration 50s, cooldown 90s
• Stone Skin – Duration 30s, cooldown 75s
DEFENDER – VIT build
Skills adjusted:
• Eternal Vitality – Increased to 100% boost in vit
• Shield Mastery – Increased to 100% boost in shield’s defense
DEFENDER – STR build
Skills adjusted:
• Blunt Mastery – Increased from 25% boost in mace damage to 100%
• Shield Burden – Increased from 500% str damage to 700%
• Shout – Increased from 35% drop in physical defense to 45%
• Fixation – Increased from 200% boost in melee attack force to 500%

HALF ELF

RANGER – DEX build
Skills adjusted:
• Nimble – 30% boost in dex
• Alacrity – 50% boost in dex
• Long shot – From 100% to 80%
• Bleeding Shot – Increased to 250% of regular attack
• Enchanted Arrow – Increased to 1000 arrow damage
• Crossbow Mastery – Increased to 100%
• Siege Shot – Decreased to 450% long range damage
• Murder Shot – adjusted to 3500% murder counter
• Speed Wind – Increased to 300% attack speed increase
• Strip Shot – Increased to 250% damage
• Disappear – Decreased cooldown to 2seconds
• Kael’s Arrow – As is damage, quantity to 244pcs, cooldown to 30seconds
SCOUT – DEX build
Skills adjusted:
• Nimble – 30% boost in dex
• Alacrity – 50% boost in dex
• Long shot – From 100% to 80%
• Bleeding Shot – Increased to 250% of regular attack
• Bow Mastery – Increased to 250%
• Drill Shot – Increased to 350% boost in damage
• All in One – Increased to 200 arrows
• Multi Shot – Increased to 400% boost in damage
• Violent Shot – Increased to 450% damage
• Rain Shot – Increased to 100% crit chance
• Pouring Shot – Increased to 400% boost in damage
• Reinforce Action – Increased to 200%
• Kael’s Arrow – Increased to 1000 damage, quantity to 244pcs, cooldown to 10seconds
o Changed to arrow damage instead of bow damage
SCOUT – STR build
Skills adjusted:
• Brandish Kick – 100% chance to Stun for 10 secs. Additional damage dealt by your Melee attack force = 1000%
• Sharp Melee – Increased to 350% boost in melee

ELF

PRIEST – VIT or PSY build
Skills adjusted:
• Heal – As is
• Instant Heal – As is
• Group Heal – As is
• Group Instant Heal – As is
• Perfect Healing – As is
• Obligation – As is
• Blessing of Nature – As is
TEMPLAR – INT build
Skills adjusted:
• Blunt Mastery – Decreased to 85% boost in mace damage
• Reflect – As is
• Mana Shield – Adjusted to 10 damaged received to, consume 10 MP instead of HP

GIANT

BERSERKER – STR or DEX build
Skills adjusted:
• Enchant Battle – Increased to 500 times user’s level boost as HP
• Blood Adrenaline – As is (default)
• Rage – Increased to 400% of str and dex to crit
• Brute Force – Increased to 20% crit chance
• Berserk – 0% def reduction, 200% attack speed, 300% attack power, mobility 70%
o Duration: 1min
o Cooldown: 45 seconds
• Madness – Attack speed increased to 50%, cooldown decreased to 60 seconds
• Vigilance – Increased to 100% boost in str and dex
• Call to Battle – Reduced to 30%
o Duration: 45 seconds
o Cooldrown: 50 seconds
SAVAGE – STR or DEX build
Skills adjusted:
• Enchant Battle – Increased to 500 times user’s level boost as HP
• Blood Adrenaline – As is (default)
• Rage – Increased to 400% of str and dex to crit
• Brute Force – Increased to 20% crit chance
• Dual Sword Mastery – 100%
• Ferocious – Mobility increased to 70%, Crit absorb remain as 40%
• Brutality – Increased to 80% boost in str and vit
• Pillage – Damage increased to 350% of str and vit, cooldown increased to 1min
• Totems – CD decreased to 25seconds (it can be destroyed easily)
o Gails Shock – Increased accuracy reduction to 50%
o Gails Wash – As is (default)
o Gails Bless – Increased to 10k HP recovery per 3 seconds
o Gails Cry – Increased to 85% attack speed increase

DEKAN

DRAGON KNIGHT – STR build
Skills adjusted:
• Dragon’s Power – Increased to 70% melee attack force
• Separation – 0% drop in weapon damage, 0% physical defense drop, 250% increased attack speed, CD decreased to 10seconds
• Sepa Slash – Increased to 1000% damage
• Nail Zhen – Increased to 900% damage and 850% damage surroundings
• Forced Lock – Increased to 300% of str and dex to crit boost
• Fast Shadow – Increased to 200% attack speed
o Duration: 30seconds
o Cooldown: 45seconds
• Sudden Death – Increased to 50% additional attack
• Blood Effect – Increased to 20% crit rate
• Lunacy – Increased to 75% attack speed
• Dragon’s Nail – Increased to 15% chance
• Penetrate – Increased to 200% boost in attack
• Zhen Mastery – Increased to 175% boost in zhen damage
• Dragon’s Tail – Increased to 200% additional damage
• Zhen Counter – 200% damage and 185% surroundings
• Soul Divider – Increased to 500% damage added
DRAGON KNIGHT – VIT build
Skills adjusted:
• Forefoot Swing – As is (default)
• Health Funnel – As is (default)
• Double Forefoot Swing – Decreased to 10%
DRAGON SAGE – INT build
Skills adjusted:
• Breath – Increased to 1500%
• Health Drain – Increased to 1000%
• Mana Guard – Increased to 2100%
o Cooldown decreased to 30seconds
• Rapid Lock – Increased to 300% of int and dex to crit boost
• Dragon’s Wing – Increased to 70% boost in mobility
• Impenetrable – Increased from 500 to 1200 def while in evolve mode
• Blue Defense – Increased to 300 reduction
• Critical Immunity – Increased to 1000 crit damage drop

DHAN

AVENGER – STR build
Skills adjusted:
• Deadly Blow – Agi to crit 700%, Str boost 100%
• Psychic Phantom – As is
• Katar Mastery – Increased to 75%
• Strength Trap – Increased str absorb to 200
• Double Psychic Phantom – As is
AVENGER – AGI build
Skills adjusted:
• Boost – Decreased to 14%
• Deadly Blow – Agi to crit 700%, Str boost 100%
• Elusion Trap – Increased agi absorb to 200
• Katar Mastery – Increased to 75%
PREDATOR – STR build
Skills adjusted:
• Katar Mastery – Increased to 200%
• Deadly Blow – Agi to crit 700%, Str boost 100%
• Demolition – Increased damage to 520% and poison damage to 100%
• Dancing Blade – Increased damage to 750% both str and vit
• Traps – CD decreased to 25seconds (it can be destroyed easily)
o Ruin Trap – Increased to 70% drop in opponent’s defense
o Healing Trap – Increased to 25% heal
o Hearth Trap – Increased stun chance to 70%
o Timer Trap – Increased to 75% attack force
PREDATOR – VIT build
Skills adjusted:
• Mirror Shield – Increased to 25%
• Healing Trap – Increased to 25% heal
• Dancing Blade – Increased damage to 750% both str and vit
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